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A look at results from selected companies within the video game titles business:
April 12: Market tracker NPD Group says U.S. retail sales of computer game hardware, software and accessories fell 25 percent in March from your year earlier to $1.1 billion. It marked the fourth month of decline as Sony Corp.'s new PS Vita handheld still did not spark a turnaround. Electronic Arts Inc.'s "Mass Effect 3" was the superior seller within the month.
April 18: Game maker THQ Inc. says its expects adjusted loss and revenue within the latest quarter comes into play above Wall Street's expectations due to better-than-expected digital sales and strong sales of "Saints Row: The 3rd" and "UFC Undisputed 3."
April 19: Microsoft Corp. says revenue from Xbox 360 console products fell 33 percent. Eventhough it got more revenue by reviewing the Xbox Live subscription service, it sold about 50 % the Xbox 360 system consoles it did this past year and fewer stand-alone Kinect motion-control sensors.
April 26: Nintendo Co. reports a $533 million loss to the fiscal year that just ended as weak sales with the Wii home console along with the strong yen eroded earnings. Nintendo sold 9.8 million Wii machines over the fiscal year, under the 15 million 2009 and below its initial hopes of selling 13 million machines.
May 7: Electronic Arts Inc. forecast lower-than-expected revenue for that coming year, sending shares down. The corporation, maker of games for example "Madden NFL" and "The Sims," is intending to increase digital revenue as demand weakens for console games. CEO John Riccitiello said EA from the coming year would "chip in the pack, which has a unique profile as opposed to traditional game companies and capabilities that none of our new digital competitors can match."
May 8: The Walt Disney Co. says revenue at its interactive media division rose 13 percent as the unit trimmed losses. The interactive unit is still on pace to be profitable by 2013 since the company prioritizes social and mobile games over expensive-to-produce games for video game consoles much like the Xbox.
May 9: Activision Blizzard Inc. says net profit declined on account of lower revenue from the games, nonetheless its adjusted results beat Wall Street's expectations along with the company's own forecasts. Activision publishes "Cod" and "Warcraft."
Take-Two Interactive Software Inc. says they have delayed the making of "BioShock Infinite," an eagerly awaited shooter game emerge 1912, to provide creators more time. It's going to launch on Feb. 26, instead of in October as being the company said previously. Take-Two's stock fell 6 percent.
May 10: Sony Corp. reports a lowering in its game business during the fiscal year that ended in March. Food preparation tools of lower revenue from Ps3 as a result of price cut minimizing sales on the older, PlayStation 2 caused by a platform migration.
NPD Group says U.S. retail sales of video game hardware, software and accessories fell 32 percent in April at a year ago, the 5th month of decline.
May 15: Game publisher THQ Inc. posts a loss within the latest quarter as being the company moved through its restructuring efforts. The organization has significantly changed its business to concentrate on its core gaming business that features its popular wrestling and action-adventure video games including "WWE" and "Darksiders." After adjusting for business realignment and other special items, the organization lost 12 cents per share, compared with an income of 15 cents this past year.
May 17: GameStop Corp., by far the largest gaming retailer, reports a 10 % decline in first-quarter profit. Its outlook disappointed Wall Street. The organization says sales of used, mobile and cameras fell slightly, while sales of recent games and systems dropped a lot more than expected.
May 22: Take-Two Interactive Software Inc. says net loss from the latest quarter more(a) tripled as revenue fell plus the video gaming maker still did not repeat the achievements of "Red Dead Redemption" at a year ago. Sales were slightly superior to expected.
June 14: NPD Group says U.S. retail sales of computer game hardware, software and accessories fell 28 percent in May, the sixth month of decline.
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