Monday, August 6, 2012

Dissecting the Rocky Relationship Between Bethesda and the PlayStation


The ps3 wireless guitar controller has undoubtedly gotten the short end of the stick in terms of third party games this generation. During the days of the PS2, Sony’s platform was the king with the mountain, but from the time that Microsoft swooped together with their checkbook, PlayStation owners are restarted, forced to await for timed-exclusive content. Worse yet has become the issue of buggy and broken games, which seemingly run much smoother within the competition’s hardware. This rings particularly true for Bethesda, the studio behind the favorite The Elder Scrolls series, in addition to Fallout 3.

Why then create a fuss relating to this now? In the end, we PlayStation gamers have been managing this from the time the woking platform launched. Well, it's got everything to do with the recent surveys from Bethesda in regards to the timed-exclusive Skyrim downloadable content Dawnguard, which released around the Xbox 360 console weeks back. Because the way the annoying trend of timed-exclusive content is usually a whole separate can of worms, I’ll must set that topic aside for the moment, because the real issue here is caused by a newly released report that the Dawnguard DLC may well not even make its way towards the PlayStation crowd.

By at this time, the add-on content is up in everyone's thoughts for both the PC and PS3, a bit surprising, considering citizens were assuming it'd make its way to platforms as well. Now I understand that Bethesda never explicitly declared that Dawnguard could be coming over to the PS3, but can occur, is it really likely to exclude an enormous chunk from the gaming market using this robust addition to at least one of not too long ago’s greatest titles? They’d be foolish for this. But that doesn’t remove from your reality that Bethesda may be adamant with the fact them to haven’t announced it, implying in a manner that PlayStation gamers shouldn’t feel eligible for necessary ., which in my opinion is completely ridiculous.

Not only have PlayStation gamers had to tolerate a bug-ridden experience when playing Skyrim, they’ve also had to remain patient for patch updates that repair these problems. The Xbox version received update 1.6 weeks ago, leaving PS3 gamers waiting in the wings for just about any news of an fix for their experience. Fortunately, Bethesda offers remedy this by releasing patch 1.7 in the future, but that doesn’t alter the idea that PlayStation gamers have had to settle which has a less than stellar experience all this time. Bethesda, you then have a loyal following that really wants to support your game, so please try to show us that you just love your entire audience and not simply people that thought i would pick-up the Xbox 360 console version of the game.

Had this been the initial instance by which it were a difficulty, I’d cut them some slack, however the fact of the matter is the fact it has been plaguing the PS3 since Oblivion was ported on the platform. Even Fallout 3, which released lots of years after, was undoubtedly inferior to its Xbox 360 console counterpart. Let’s also not forget that playing through Skyrim needs a massive time investment, so asking players to modify and acquire a copy of the Xbox 360 system version just isn’t an appropriate alternative. If Bethesda was more open and simple which consists of audience, all this nonsense might have been completely avoided. At this stage it’s a tad too late to the.

However , there is, one valid argument against my complaints to date, namely the difficultly that originates from developing for your best ps3 guitar controller . As the Xbox 360 and PC are a lot easier more similar from your hardware standpoint, it is much easier for developers to port between two platforms. Unfortunately, it’s an extremely trickier process for the PS3, on account of its complex architecture. But even bearing that at heart, I believe it is hard to employ this like a valid excuse. We’ve seen countless other developers make multiplatform games that are hardly compromised into their translation towards PS3. Heck, some of them actually take advantage of the console’s power as well as serve up an outstanding game experience.

Let me use Valve for example. Do you remember The Orange Box? The experience ran great for the Xbox 360 console and PC, but would be a complete mess about the PS3, being ported by EA. Back then, studio head Gabe Newell trash talked the PS3 and threw his support in Microsoft’s direction. Skip forward quite a while to E3 2010, when the same man took happens at Sony’s press conference to announce that Portal 2 will be coming over to the PS3 and would function as the superior console version, full of Steam integration. Talk about an entire 180.

So ultimately, there’s really no excuse. If for reasons unknown PS3 gamers who bought The Elder Scrolls V: Skyrim are denied the ability to get the highly acclaimed add-on content which was previously released for the Xbox, there's something very wrong. Calling Dawnguard timed-exclusive content means that it will likely be coming to other platforms later, so yes Bethesda, we are expecting necessary . with the ps3 guitar hero controller . Don’t you want us to repay you for supporting your game? It’s not like we’re asking to have it totally free.

What exactly are your thoughts for the uncertainty of Dawnguard’s release within the PS3? Does Bethesda owe it to Skyrim fans who bought the overall game for PlayStation? Let us know in the comments below.

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